The primary goal is to achieve an as high as possible degree of photorealism at an acceptable minimum rendering speed (usually 24 frames per second, as that is the minimum the human eye needs to see to successfully create the illusion of movement). "in one frame": In the case of a 30 frame-per-second animation, a frame encompasses one 30th of a second). In real-time rendering, the goal is to show as much information as possible as the eye can process in a fraction of a second (a.k.a. Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates of approximately 20 to 120 frames per second. A screenshot from Second Life, a 2003 online virtual world which renders frames in real-time
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |